Modding:Armor/Clothing Texture Maps: Difference between revisions
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== | == Armor/Clothing Texture Maps (Basic) == | ||
=== Base Map - BM === | === Base Map - BM === | ||
Colour strength | Colour strength | ||
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* Red Channel = Metallic (Darker = Matte) | * Red Channel = Metallic (Darker = Matte) | ||
* Green Channel = Roughness (Darker = Glossier) | * Green Channel = Roughness (Darker = Glossier) | ||
* Blue Channel = Ambient Occlusion (Contains Lighting Data) | * Blue Channel = Ambient Occlusion (Contains Lighting Data) | ||
=== Color Map - MSKColor/MSKcloth === | |||
Defines the material colours based on area - also needed to make Dyes work on armor/clothing. | |||
== Parameters and corresponding colours inside MSKColor/MSKcloth == | == Parameters and corresponding colours inside MSKColor/MSKcloth == |
Revision as of 17:30, 21 December 2023
Armor/Clothing Texture Maps (Basic)
Base Map - BM
Colour strength
Physical Map - PM
Glossiness
- Red Channel = Metallic (Darker = Matte)
- Green Channel = Roughness (Darker = Glossier)
- Blue Channel = Ambient Occlusion (Contains Lighting Data)
Color Map - MSKColor/MSKcloth
Defines the material colours based on area - also needed to make Dyes work on armor/clothing.
Parameters and corresponding colours inside MSKColor/MSKcloth
Parameter | 0-1 | Hex |
---|---|---|
Cloth_Primary | 1 0.5 0 | #FF8000 |
Cloth_Secondary | 1 0 0 | #FF0000 |
Cloth_Tertiary | 1 0.5 0.5 | #FF8080 |
Leather_Primary | 0.5 0 1 | #8000FF |
Leather_Secondary | 0 0 1 | #0000FF |
Leather_Tertiary | 0.5 0.5 1 | #8080FF |
Metal_Primary | 0 1 0.5 | #00FF80 |
Metal_Secondary | 0 1 0 | #00FF00 |
Metal_Tertiary | 0.5 1 0.5 | #80FF80 |
Accent_Color | 1 0 0.5 | #FF0080 |
Custom_1 | 0 0.5 1 | #0080FF |
Custom_2 | 0.5 1 0 | #80FF00 |