Modding:Armor/Clothing Texture Maps: Difference between revisions
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== MSKColor/MSKcloth == | == MSKColor/MSKcloth == | ||
The MSKColor/MSKcloth file defines the material colours. | The MSKColor/MSKcloth file defines the material colours - it is also used to make Dyes work on armor/clothing. | ||
=== Base Map - BM === | === Base Map - BM === | ||
Colour strength | Colour strength |
Revision as of 17:26, 21 December 2023
MSKColor/MSKcloth
The MSKColor/MSKcloth file defines the material colours - it is also used to make Dyes work on armor/clothing.
Base Map - BM
Colour strength
Physical Map - PM
Glossiness
- Red Channel = Metallic (Darker = Matte)
- Green Channel = Roughness (Darker = Glossier)
- Blue Channel = Ambient Occlusion (Contains Lighting Data)
Parameters and corresponding colours inside MSKColor/MSKcloth
Parameter | 0-1 | Hex |
---|---|---|
Cloth_Primary | 1 0.5 0 | #FF8000 |
Cloth_Secondary | 1 0 0 | #FF0000 |
Cloth_Tertiary | 1 0.5 0.5 | #FF8080 |
Leather_Primary | 0.5 0 1 | #8000FF |
Leather_Secondary | 0 0 1 | #0000FF |
Leather_Tertiary | 0.5 0.5 1 | #8080FF |
Metal_Primary | 0 1 0.5 | #00FF80 |
Metal_Secondary | 0 1 0 | #00FF00 |
Metal_Tertiary | 0.5 1 0.5 | #80FF80 |
Accent_Color | 1 0 0.5 | #FF0080 |
Custom_1 | 0 0.5 1 | #0080FF |
Custom_2 | 0.5 1 0 | #80FF00 |