Modding:Armor/Clothing Texture Maps: Difference between revisions

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== Parameters and corresponding colours inside MSKCOLOR ==
== Parameters and corresponding colours inside MSKCOLOR ==
[[File:mskcloth.webp]]
[[File:MSKcloth.webp|942x942px]]
{| class="wikitable"
|+Parameters & Colors
!Parameter
!0-1
!Hex
|-
|Cloth_Primary
|1 0.5 0
|#FF8000
|-
|Cloth_Secondary
|1 0 0
|#FF0000
|-
|Cloth_Tertiary
|1 0.5 0.5
|#FF8080
|-
|Leather_Primary
|0.5 0 1
|#8000FF
|-
|Leather_Secondary
|0 0 1
|#0000FF
|-
|Leather_Tertiary
|0.5 0.5 1
|#8080FF
|-
|Metal_Primary
|0 1 0.5
|#00FF80
|-
|Metal_Secondary
|0 1 0
|#00FF00
|-
|Metal_Tertiary
|0.5 1 0.5
|#80FF80
|-
|Accent_Color
|1 0 0.5
|#FF0080
|-
|Custom_1
|0 0.5 1
|#0080FF
|-
|Custom_2
|0.5 1 0
|#80FF00
|}
<br>
<br>
[https://substance3d.adobe.com/magazine/bringing-life-to-legends-character-art-in-baldurs-gate-3/ Source]
[https://substance3d.adobe.com/magazine/bringing-life-to-legends-character-art-in-baldurs-gate-3/ Source]
[[Category:Modding resources]]
[[Category:Modding resources]]

Revision as of 17:18, 21 December 2023

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources

MSCLOTH

The MSKCLOTH file defines the material colours.

Base Map - BM

Colour strength

Physical Map - PM

Glossiness

  • Red Channel = Metallic (Darker = Matte)
  • Green Channel = Roughness (Darker = Glossier)
  • Blue Channel = Ambient Occlusion (Contains Lighting Data)

Parameters and corresponding colours inside MSKCOLOR

MSKcloth.webp

Parameters & Colors
Parameter 0-1 Hex
Cloth_Primary 1 0.5 0 #FF8000
Cloth_Secondary 1 0 0 #FF0000
Cloth_Tertiary 1 0.5 0.5 #FF8080
Leather_Primary 0.5 0 1 #8000FF
Leather_Secondary 0 0 1 #0000FF
Leather_Tertiary 0.5 0.5 1 #8080FF
Metal_Primary 0 1 0.5 #00FF80
Metal_Secondary 0 1 0 #00FF00
Metal_Tertiary 0.5 1 0.5 #80FF80
Accent_Color 1 0 0.5 #FF0080
Custom_1 0 0.5 1 #0080FF
Custom_2 0.5 1 0 #80FF00


Source