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Divination: Difference between revisions

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(add a note on how few there are)
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== List of Divination spells ==
== List of Divination spells ==
{{Spell table
{{Spell table
|where=spell_school="Divination"
|where=spell_school="Divination" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)
}}
 
=== Item/Variant spells ===
{{Spell table
|where=spell_school="Divination" AND classes HOLDS NOT "Wizard" AND classes HOLDS NOT "Sorcerer" AND classes HOLDS NOT "Cleric" AND classes HOLDS NOT "Bard" AND classes HOLDS NOT "Ranger" AND classes HOLDS NOT "Druid" AND classes HOLDS NOT "Paladin" AND classes HOLDS NOT "Warlock" AND (is_npc = false OR is_npc IS NULL)
}}
 
=== NPC Only ===
{{Spell table
|where=spell_school="Divination" AND is_npc = true
}}
}}


{{navSpells}}
{{navSpells}}

Revision as of 19:34, 20 December 2023

Class Wizard Divination Hotbar Icon.png
You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.
This page is about the magic type. For the subclass, see Divination School.

Divination is a type of magic. Divination magic tends to involve divination and insight. Very few Divination spells exist in Baldur's Gate 3, and fewer still can be learned by the player.

The Divination School is a Wizard subclass that specializes in Divination spells.

List of Divination spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Guidance Guidance C Action  10 turns  1.5 m / 5 ft
-
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True Strike True Strike C Action  2 turns  18 m / 60 ft
-
-
Hunter's Mark Hunter's Mark 1 Bonus Action  until long rest turns  18 m / 60 ft
-
-
Speak with Animals Speak with Animals 1 Action  Long Rest  Self
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Detect Thoughts Detect Thoughts 2 Action  Long Rest  Self
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See Invisibility See Invisibility 2 Action  Long Rest  Self
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Item/Variant spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Arcane Critical Arcane Critical 1 Bonus Action  1 turn  Self
-
-
Detect Evil and Good Detect Evil and Good 1 Action  100 turns  1.5 m / 5 ft
-
-
Hunter's Mark Hunter's Mark 1 Action  until long rest turns  18 m / 60 ft
-
-


NPC Only

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Promise of Wealth Promise of Wealth 6 Action  2 turns  18m / 60ft
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-