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Oath of the Ancients: Difference between revisions

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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Paladin}}
{{SubclassNote|Paladin}}
=== Level 1 ===


==== {{R|co|icononly=yes}} Channel Oath ====
{{H3|Level 1}}


Use your oath to use the following ability:
; {{SAI|Healing Radiance|w=40}}
* '''{{SAI|Healing Radiance|w=40}}:''' Heal yourself and all nearby allies for {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points. Regain another {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points next turn.
:; {{R|co|icononly=yes}} Channel Oath
:: Heal yourself and all nearby allies for {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points. Regain another {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points next turn.


=== Level 3 ===
{{H3|Level 3}}


==== {{R|co|icononly=yes}} Channel Oath ====
; {{SAI|Nature's Wrath|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have {{Advantage}}


Use your oath to use one of the following abilities:
{{HorizontalRuleImage}}
* '''{{SAI|Nature's Wrath|w=40}}:''' Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have {{Advantage}}
 
* '''{{SAI|Turn the Faithless|w=40}}:''' Channel your Oath using ancient words to {{Cond|Turned|Turn}} nearby Fey and Fiends.
; {{SAI|Turn the Faithless|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: Channel your Oath using ancient words to {{Cond|Turned|Turn}} nearby Fey and Fiends.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
; Oath Spells
* {{SAI|Speak with Animals|r=16}}
:You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Ensnaring Strike|c=16}}
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Ensnaring Strike|c=16}}


=== Level 5 ===
{{H3|Level 5}}


You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
; Oath Spells
* {{SAI|Misty Step}}
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Moonbeam|c=16}}
:* {{SAI|Misty Step}}
:* {{SAI|Moonbeam|c=16}}


=== Level 7 ===
{{H3|Level 7}}


==== {{SAI|Aura of Warding|w=40}} ====
; {{SAI|Aura of Warding|w=40}}
* You and any nearby allies have [[Resistance]] to damage from spells. The aura disappears if you fall Unconscious.
: You and any nearby allies have [[Resistance]] to damage from spells. The aura disappears if you fall Unconscious.


=== Level 9 ===
{{H3|Level 9}}


==== Oath Spells ====
; Oath Spells
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Protection from Energy|c=16}}
:* {{SAI|Protection from Energy|c=16}}
* {{SAI|Plant Growth}}
:* {{SAI|Plant Growth}}


==Oathbreaking Actions==
==Oathbreaking Actions==

Revision as of 16:49, 20 December 2023

Template:Up to date
You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.
Paladin Oath of the Ancients Icon.png
Paladin Oath of the Ancients Icon.png
You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.
Oath of the Ancients is one of the Subclasses of Paladin. These Paladins have a deep connection with the natural world and the light within it.

Oath

Here is the full text of the Oath of the Ancients. For more details, see Oaths and Oathbreaking.

Paladin's default armour
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.

Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.

Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.

Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.

Subclass Features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Template:H3

Healing Radiance Healing Radiance
Channel Oath
Heal yourself and all nearby allies for Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points. Regain another Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points next turn.

Template:H3

Nature's Wrath Nature's Wrath
Channel Oath
Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have Advantage Icon.png Advantage
Bg3 content hr.png
Turn the Faithless Turn the Faithless
Channel Oath
Channel your Oath using ancient words to Turn Turn nearby Fey and Fiends.
Bg3 content hr.png
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Template:H3

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Template:H3

Aura of Warding Aura of Warding
You and any nearby allies have Resistance to damage from spells. The aura disappears if you fall Unconscious.

Template:H3

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking Actions

This section details actions which will cause the player to break the Oath of the Ancients

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 1

  • Torturing the prisoner in the goblin camp, even if you want to free him.
  • As Dark Urge, choosing to break Pandirna's legs.
  • Prodding the wing of the Exhausted Bird.
  • Using Bitter Divorce to raise Mayrina's Husband from the dead after defeating Auntie Ethel.
  • Taking Auntie Ethel's deal once she surrenders will break your Oath regardless of if you convince her to free Mayrina or not.
  • Siding with Sovereign Glut to defeat Sovereign Spaw.
  • Killing the Owlbear Cub after killing his mother.
  • Actions that guards do not like, or add the "Witness" status, appear to cause a broken Oath; even attacking Duergar after telling the Deep Gnomes you'll free them in Grymforge has caused this.
    • Note that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time.
  • Shoving someone to their death also counts as breaking the oath. This sometimes also includes evil characters such as Assassins of Bhaal in the arena where you fight Orin.
  • Killing someone non-hostile, even by "accident" (e.g., an NPC steps into an area-of-effect spell, such as Moonbeam or Spike Growth, and dies).

Act 2

Act 3

  • Forming an alliance with Gortash before his coronation.
  • Freeing the vampire spawns in Cazador's Dungeon is seen as an act against nature, breaking the pact.

External Links

Oath of the Ancients on the Forgotten Realms Wiki