Ad placeholder
Abjuration School: Difference between revisions
Jump to navigation
Jump to search
m (cleanup) |
m (category) |
||
Line 1: | Line 1: | ||
{{Quote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}} | {{Quote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}} | ||
[[Category:Subclasses]] | |||
[[File:Abjuration School Subclass Icon.png|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard#Level 2|Subclass]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell. | [[File:Abjuration School Subclass Icon.png|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard#Level 2|Subclass]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell. | ||
{{clear}} | {{clear}} |
Revision as of 09:18, 25 February 2023
Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.Abjuration School is one of the Subclass of Wizard. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional Hit Points whenever they cast an Abjuration spell.
Subclass Features
Level 2
- Abjuration Savant: Halves the cost to learn Abjuration spells from Spell Scrolls. Learning these spells will only cost
25gp
per spell level. - Arcane Ward: Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next Long Rest.
- The ward has a maximum of
2 × (Wizard Level + Intelligence Modifier) hit points
and absorbs all damage done to you. When it is reduced to 0 Hit Points, you take the remaining damage, but the magic remains. - Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of Hit Points equal to twice the level of the spell.
- The ward has a maximum of