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Concentration: Difference between revisions
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(oops, not ability check. saving throw.) |
m (incapacitated) |
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* Casting any other spell with the {{Concentration}} tag | * Casting any other spell with the {{Concentration}} tag | ||
* Becoming silenced by entering a [[Conditions#Silence Aura|Silence Aura]] | * Becoming silenced by entering a [[Conditions#Silence Aura|Silence Aura]] | ||
* Becoming [[Conditions#Incapacitated|Incapacitated]] | |||
* Being knocked [[Conditions#Prone|Prone]] | * Being knocked [[Conditions#Prone|Prone]] | ||
* Being reduced to 0 hit points ([[Conditions#Downed|Downed]]) | * Being reduced to 0 hit points ([[Conditions#Downed|Downed]]) |
Revision as of 09:16, 25 February 2023
Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Becoming silenced by entering a Silence Aura
- Becoming Incapacitated
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving Throw
Concentration Saving Throw
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving Throw.
The Difficulty Class of this saving throw is:
Difficulty Class = (Damage Taken)/2 (Minimum Difficulty Class = 10)
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.