Ad placeholder

Concentration: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(simple explanatory page)
 
(oops, not ability check. saving throw.)
Line 10: Line 10:
* Being knocked [[Conditions#Prone|Prone]]
* Being knocked [[Conditions#Prone|Prone]]
* Being reduced to 0 hit points ([[Conditions#Downed|Downed]])
* Being reduced to 0 hit points ([[Conditions#Downed|Downed]])
* Taking damage and failing the associated [[#Concentration Checks|Concentration Check]]
* Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]]


=== Concentration Checks ===
=== Concentration Saving Throw ===
Taking damage while concentrating on a spell forces a Concentration Check, a special type of [[Constitution]] [[Ability Check|ability check]]. The [[Difficulty Class]] of this check is:
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of [[Constitution]] [[Saving Throw]].
 
The [[Difficulty Class]] of this saving throw is:


  Difficulty Class = (Damage Taken)/2
  Difficulty Class = (Damage Taken)/2
  ''(Minimum Difficulty Class = 10)''
  ''(Minimum Difficulty Class = 10)''


If this check succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.

Revision as of 09:14, 25 February 2023

Concentration is a special Resource used by certain Spells. A spell with the Concentration Concentration tag requires the caster to focus on that spell for its duration.

A caster may only maintain the effect of one Concentration Concentration spell at a time.

Losing Concentration

There are several ways to lose focus and drop the effects of a Concentration Concentration spell:

Concentration Saving Throw

Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving Throw.

The Difficulty Class of this saving throw is:

Difficulty Class = (Damage Taken)/2
(Minimum Difficulty Class = 10)

If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.