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Circle of the Moon: Difference between revisions

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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}
=== Level 2 ===


==== {{SAI|Lunar Mend|w=40}} ====
{{H3|Level 2}}
Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}.


==== {{SAI|Combat Wild Shape|w=40}} ====
; {{SAI|Lunar Mend|w=40}}
{{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}.
: Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}.


==== {{SAI|Wild Shape: Bear|w=40}} ====
{{HorizontalRuleImage}}
Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it.
* '''{{SAI|Claws (Bear)|Claws}}:''' Lash out with deadly claws, dealing {{DamageText|2d4 + 2|Slashing}} damage.
* '''{{SAI|Goading Roar}}:''' Roar at nearby enemies to goad them into attacking you.


=== Level 4 ===
; {{SAI|Combat Wild Shape|w=40}}
: {{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}.


==== {{SAI|Wild Shape: Dire Raven|w=40}} ====
{{HorizontalRuleImage}}
Take the shape of of a Dire Raven that can Blind enemies.
* '''{{SAI|Beak Attack (Dire Raven Wild Shape)|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}}.
* '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed.


=== Level 6 ===
; {{SAI|Wild Shape: Bear|w=40}}
: Assume the shape of a polar bear that can {{SAI|Goading Roar|Goad}} enemies into attacking it. The polar bear has a starting health of {{Hp|30}} that increases every two druid levels.


==== {{SAI|Primal Strike|w=40}} ====
{{H3|Level 4}}
While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.


=== Level 8 ===
; {{SAI|Wild Shape: Dire Raven|w=40}}
: Take the shape of a dire raven that can avoid attention and {{SAI|Rend Vision (Dire Raven Wild Shape)|Blind}} enemies. It has {{Hp|13}}.


==== {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} ====
{{H3|Level 6}}
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
* '''{{SAI|Bite (Sabre-Toothed Tiger)|Bite}}:''' Bite a target for {{DamageText|2d6 + 1d10 + [[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1.
* '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump.
* '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat.


=== Level 10 ===
; {{SAI|Primal Strike|w=40}}
: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.


New Wild Shape form:
{{H3|Level 8}}


==== {{SAI|Wild Shape: Air Myrmidon|w=40}} ====
; {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}}
Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
: Take the shape of a sabre-toothed tiger that can {{SAI|Shred Armour}} and {{SAI|Animalistic Vitality|regenerate}} hit points.
* '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them.
: Your saber-toothed tiger shape has a starting health of {{Hp|62}} that increases every two druid levels.
* '''{{SAI|Raging Vortex}}:''' Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.
* '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position.


==== {{SAI|Wild Shape: Earth Myrmidon|w=40}} ====
{{H3|Level 10}}
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
* '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}}.
* '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage.
* '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage.
* '''{{SAI|Muck to Metal}}:''' Harden your slippery body into a substance like steel, increasing your {{Armour Class}} by 2, but reducing your [[Movement speed]] by {{Distance|m=6|ft=20}}.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.


==== {{SAI|Wild Shape: Fire Myrmidon|w=40}} ====
; {{SAI|Wild Shape: Air Myrmidon|w=40}}
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
: Take the shape of an air myrmidon.
* '''{{SAI|Scorching Strike}}:''' Lash out with a blazing strike dealing an additional {{DamageText|1d10|Fire}} damage and possibly {{SAI|Burning (Condition)|Burn}} your target.
: Your air myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
* '''{{SAI|Myrmidon's Immolation}}:''' Ignite with incandescent, primordial flames that {{SAI|Hastened (Condition)|Hasten}} you for 3 turns.
: It can cast {{SAI|Invisibility}}, {{SAI|Electrified Flail}}, and {{SAI|Raging Vortex}}.
* '''{{SAI|Cinderous Swipe}}:''' Create a blooming cone of fire as you swipe at a foe for {{DamageText|2d6|Fire}} plus your weapon damage.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position.


==== {{SAI|Wild Shape: Water Myrmidon|w=40}} ====
{{HorizontalRuleImage}}
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.
 
* '''{{SAI|Explosive Icicle}}:''' Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
; {{SAI|Wild Shape: Earth Myrmidon|w=40}}
* '''{{SAI|Hiemal Strike}}:''' Pierce a creature with your frost-rimed trident and {{SAI|Chilled (Condition)|Chill}} it.
: Take the shape of an earth myrmidon.
* '''{{SAI|Healing Vapours}}:''' Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
: Your earth myrmidon shape has a starting health of {{Hp|103}} that increases every two druid levels.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.
: It can cast {{SAI|Muck to Metal}}, {{SAI|Sludgy Sling}}, and {{SAI|Burrow}}.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Shape: Fire Myrmidon|w=40}}
: Take the shape of a fire myrmidon.
: Your fire myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
: It can cast {{SAI|Scorching Strike}}, {{SAI|Myrmidon's Immolation}}, and {{SAI|Cinderous Swipe}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Shape: Water Myrmidon|w=40}}
: Take the shape of a water myrmidon.
: Your water myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
: It can cast {{SAI|Hiemal Strike}}, {{SAI|Healing Vapours}}, and {{SAI|Explosive Icicle}}.


==External Links==  
==External Links==  

Revision as of 01:52, 20 December 2023

Template:Up to date
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Class Druid Moon Badge Icon.png
Class Druid Moon Badge Icon.png
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.

Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Template:H3

Lunar Mend Lunar Mend
Expend spell slots to regain Hit Points while in Wild Shape Wild Shape.
Bg3 content hr.png
Combat Wild Shape Combat Wild Shape
Wild Shape Wild Shape now uses a Bonus action instead of an Action.
Bg3 content hr.png
Wild Shape: Bear Wild Shape: Bear
Assume the shape of a polar bear that can Goad Goad enemies into attacking it. The polar bear has a starting health of HP Icon.png 30 hit points that increases every two druid levels.

Template:H3

Wild Shape: Dire Raven Wild Shape: Dire Raven
Take the shape of a dire raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points.

Template:H3

Primal Strike Primal Strike
While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.

Template:H3

Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger
Take the shape of a sabre-toothed tiger that can Shred Armour Shred Armour and regenerate regenerate hit points.
Your saber-toothed tiger shape has a starting health of HP Icon.png 62 hit points that increases every two druid levels.

Template:H3

Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon
Take the shape of an air myrmidon.
Your air myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels.
It can cast Invisibility Invisibility, Electrified Flail Electrified Flail, and Raging Vortex Raging Vortex.
Bg3 content hr.png
Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon
Take the shape of an earth myrmidon.
Your earth myrmidon shape has a starting health of HP Icon.png 103 hit points that increases every two druid levels.
It can cast Muck to Metal Muck to Metal, Sludgy Sling Sludgy Sling, and Burrow Burrow.
Bg3 content hr.png
Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon
Take the shape of a fire myrmidon.
Your fire myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels.
It can cast Scorching Strike Scorching Strike, Myrmidon's Immolation Myrmidon's Immolation, and Cinderous Swipe Cinderous Swipe.
Bg3 content hr.png
Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon
Take the shape of a water myrmidon.
Your water myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels.
It can cast Hiemal Strike Hiemal Strike, Healing Vapours Healing Vapours, and Explosive Icicle Explosive Icicle.

External Links