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Hr'ack'la: Difference between revisions
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{{CharacterInfo | {{CharacterInfo | ||
|title=Zephyr Gish|name= | |title=Zephyr Gish|name=Hr'ack'la|STR=12|DEX=17|CON=16|INT=17|WIS=19|CHA=13|level=9|race=Githyanki|type=Humanoid|HP=67; 88{{Tactician}}|AC=17|speed=9m / 30ft|size=Medium|weight=75lg / 150lbs|proficiency=4|initiative=+3|image=[[File:Hr'ack'la Model.PNG|350px]]|location=Wyrm's Lookout|str save=Proficient|dex save=Proficient|exp=200 | ||
|passive= | |passive= | ||
{{PAS|Advanced Unarmoured Movement}}{{PAS|Deflect Missiles}}{{PAS|Evasion}}{{PAS|Extra Attack}}{{PAS|Martial Arts: Bonus Unarmed Strike}}{{PAS|Martial Arts: Deft Strikes}}{{PAS|Martial Arts: Dextrous Attacks}}{{PAS|Opportunity Attack}}{{PAS|Psionic Empowerment}}{{PAS|Slow Fall}}{{PAS|Stillness of Mind}}{{PAS|Unarmoured Defence}}{{PAS|Unarmoured Movement}} | {{PAS|Advanced Unarmoured Movement}}{{PAS|Deflect Missiles}}{{PAS|Evasion}}{{PAS|Extra Attack}}{{PAS|Martial Arts: Bonus Unarmed Strike}}{{PAS|Martial Arts: Deft Strikes}}{{PAS|Martial Arts: Dextrous Attacks}}{{PAS|Opportunity Attack}}{{PAS|Psionic Empowerment}}{{PAS|Slow Fall}}{{PAS|Stillness of Mind}}{{PAS|Unarmoured Defence}}{{PAS|Unarmoured Movement}} | ||
Line 19: | Line 19: | ||
|Expel the fire burning through your veins as 4 flaming rays. | |Expel the fire burning through your veins as 4 flaming rays. | ||
{{Action}} + | {{Action}} + 3{{R|ki}}s | ||
{{Attack Roll}}: +8{{DamageInfo|count=2|die=6|type=Fire}} | {{Attack Roll}}: +8{{DamageInfo|count=2|die=6|type=Fire}} | ||
Line 47: | Line 47: | ||
{{Range|m=18|ft=60}} | {{Range|m=18|ft=60}} | ||
{{Radius|m=4|ft=13}} (Radius) | {{Radius|m=4|ft=13}} (Radius) | ||
}} | |||
{{Feature box|name=Flurry of Blows|image name=Flurry_of_Blows.webp | |||
|Punch twice in quick succession. | |||
{{Action|bonus}} + {{R|ki}} | |||
{{Attack Roll}}: +7 | |||
{{DamageInfo|count=1|die=8|type=Bludgeoning|plus=+3}} | |||
:+{{DamageInfo|count=1|die=8|type=Bludgeoning|plus=+3}} | |||
{{Range|m=1.5|ft=5}} | |||
}} | |||
{{Feature box|name=Stunning Strike (Unarmed)|image name=Stunning_Strike_Unarmed_Icon.webp | |||
|Spend a {{R|ki}} to deal normal unarmed damage and possibly {{Cond|Stun}} the target. | |||
{{Action}} + {{R|ki}} | |||
{{Attack Roll}}: +7{{DamageInfo|count=1|die=8|type=Bludgeoning|plus=+3}} | |||
{{SavingThrow|CON|dc=18}} {{cond|Stun}} 1 turn. Cannot move or take {{Action}}s, {{Action|bonus}}s, or {{Action|reaction}}s | |||
{{Range|m=1.5|ft=5}} | |||
}} | }} |
Revision as of 16:45, 17 December 2023
Zephyr Gish | |||||||
Hr'ack'la | |||||||
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Stats | |||||||
Level 9 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 67; 88TTactician | ||||||
AC | 17 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75lg / 150lbs | ||||||
Proficiency Bonus | +4 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Wyrm's Lookout | ||||||
Experience on kill | 200 | ||||||
Zephyr Gish'ra Hr'ack'la is a githyanki NPC encountered at the Wyrm's Crossing campsite at the start of Act Three.
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.
Interactions
Hr'ack'la, alongside her fellow gith monks, accosts the party after the first long rest outside the Shadow-Cursed Lands. She will always be hostile.