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Get to Baldur's Gate: Difference between revisions
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<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage --> | ||
| image = Book Note F Image.png | | image = Book Note F Image.png | ||
| description = | | icon = Book Note F Item Icon.png | ||
| description = '''Get to Baldur's Gate''' is an aged note that routes the path from [[Emerald Grove]] to [[Baldur's Gate]]. | |||
| quote = A plain, unadorned note. | | quote = A plain, unadorned note. | ||
| book | | book spoiler = | ||
| book text = [An old map in a druidic style of what appear to be hidden routes out of the Emerald Enclave. The destination is marked as Baldur's Gate, and a note is attached.] | | book text = [An old map in a druidic style of what appear to be hidden routes out of the Emerald Enclave. The destination is marked as Baldur's Gate, and a note is attached.] | ||
Take only what you can carry. Go through the Mountain Pass. If anyone falls, leave them. You can't afford to be slowed down by excess baggage. Good luck. | Take only what you can carry. Go through the Mountain Pass. If anyone falls, leave them. You can't afford to be slowed down by excess baggage. Good luck. | ||
| type = | | type = Notes | ||
| camp supplies = | | camp supplies = | ||
| single use = | | single use = | ||
| rarity = | | rarity = common | ||
| weight kg = | | weight kg = .05 | ||
| weight lb = | | weight lb = .1 | ||
| price = 14 | | price = 14 | ||
| usage cost = | | usage cost = | ||
| effect = | | effect = | ||
| where to find = On a lectern in | | where to find = * On a lectern in {{coords|-176|12|House of Healing}} | ||
}} | }} |
Revision as of 23:37, 16 December 2023
Get to Baldur's Gate is an aged note that routes the path from Emerald Grove to Baldur's Gate.
A plain, unadorned note.
Properties
- Notes
- Rarity: Common
- Weight: .05 kg / 0.1 lb
- Price: 14 gp
Where to find
- On a lectern in House of Healing X: -176 Y: 12
Text
[An old map in a druidic style of what appear to be hidden routes out of the Emerald Enclave. The destination is marked as Baldur's Gate, and a note is attached.]
Take only what you can carry. Go through the Mountain Pass. If anyone falls, leave them. You can't afford to be slowed down by excess baggage. Good luck.