Ad placeholder
Defensive Flourish (Melee): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 19: | Line 19: | ||
| condition duration = 1 | | condition duration = 1 | ||
| additional = ''You must be wielding a melee weapon'' | | additional = ''You must be wielding a melee weapon'' | ||
| | | higher levels = * At level 5 with {{SAI|Improved Bardic Inspiration}} the damage bonus increases to {{C|{{DieIcon|d8|Physical}}1d8}} | ||
* At level 10 with {{SAI|Improved Bardic Inspiration}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | * At level 10 with {{SAI|Improved Bardic Inspiration}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | ||
| variants = Defensive Flourish (Melee), Defensive Flourish (Ranged) | | variants = Defensive Flourish (Melee), Defensive Flourish (Ranged) |
Revision as of 09:15, 16 December 2023
Defensive Flourish (Melee) is a Action. This flourish manoeuvre allows the Bard to use a to deal extra damage to enemies with Melee Weapons and increase their own Armour Class if it hits.
Description
Attack defensively, increasing your Armour Class by 4 if you hit.
Properties
- Cost:
- Action
- Cost on hit:
- Bardic Inspiration Charge
- Damage:
- Weapon Physical
- + 1d6 (1~6) Physical
- Details:
- Attack roll
- Range: Normal weapon range
You must be wielding a melee weapon
At Higher Levels
- At level 5 with
1d8
the damage bonus increases to - At level 10 with
1d10
the damage bonus increases to
Variants
Condition: Defensive Flourish
Duration: 1 turn
- Armour Class increased by 4
How to learn
Classes:
- Class level 3: College of Swords