Ad placeholder
Umbral Tremor: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (HiddenDragon moved page Umbral Tremor to Deep Umbral Tremor: This is the actual ingame name) |
HiddenDragon (talk | contribs) (Formatting and conditions) |
||
Line 1: | Line 1: | ||
{{Character info|name=Umbral Tremor| | {{Character info | ||
|name=Umbral Tremor | |||
|file=Umbral Tremor.PNG | |||
|filename= | |||
|HP=12; 16{{Tactician}} | |||
|location=[[Gauntlet of Shar]] | |||
|faction=[[Sharrans]] | |||
|conditions={{CON|Umbral Tremor}} | |||
|bludgeoning=resistant | |||
|slashing=resistant | |||
|piercing=resistant | |||
|acid=double | |||
|cold=double | |||
|fire=double | |||
|necrotic=immune | |||
|poison=immune | |||
|psychic=immune | |||
|radiant=vulnerable | |||
|thunder=immune | |||
}} | |||
'''Umbral Tremors''' are magical entities found in [[Act Two]]. | '''Umbral Tremors''' are magical entities found in [[Act Two]]. |
Revision as of 19:28, 13 December 2023
Umbral Tremor | |
---|---|
Stats
| |
HP | 12; 16TTactician |
Conditions | |
| |
Resistances | |
Character information | |
Location | Gauntlet of Shar |
Faction | Sharrans |
Umbral Tremors are magical entities found in Act Two.
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.
Abilities
Notes
- NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
Categories:
- Character type not set
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Acid
- Immune to all Thunder
- Immune to all Necrotic
- Resistant to all Fire
- Resistant to all Cold
- Immune to all Psychic
- Immune to all Poison
- Vulnerable to Radiant
- Articles using deprecated templates