Ad placeholder
Telekinesis: Difference between revisions
Jump to navigation
Jump to search
(Added category) |
No edit summary |
||
Line 5: | Line 5: | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard, Cleric | ||
| class learns at level 9 = Sorcerer, Wizard | | class learns at level 9 = Sorcerer, Wizard, Cleric (Knowledge Domain) | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = |
Revision as of 18:25, 9 December 2023
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot. Heavier items deal more damage when thrown in this manner.
Duration: 10 turns
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Telekinesis
Duration: 10 turns
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, and Cleric (Knowledge Domain)
Granted by the following items:
- Hr'a'cknir Bracers ( Recharge: Short rest)
- Tressym Collar ( Recharge: Long rest)
Visuals
External Links
- Telekinesis on the Forgotten Realms Wiki