Ad placeholder
Rally: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Updated cost field) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 11: | Line 11: | ||
| range = ranged | | range = ranged | ||
| additional = ''Target must be a living creature.'' | | additional = ''Target must be a living creature.'' | ||
| | | higher levels = When this manoeuvre is used at [[Battle Master]] level 10, the temporary hit points granted by the Superiority Die increase to {{DamageColor|Healing|10}}. | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept |
Revision as of 07:58, 9 December 2023
Template:Up to date
Rally is a Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.
Description
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points
Properties
- Cost:
- Bonus action + Superiority Die
- Damage:
- 8 Temporary hit points
- Details:
- Range: 18 m / 60 ft
Target must be a living creature.
At Higher Levels
When this manoeuvre is used at Battle Master level 10, the temporary hit points granted by the Superiority Die increase to 10.
Condition: Rallied
Duration: Until Long rest
- Granted 8 temporary hit points by a friendly combatant's rallying cry.
How to learn
Notes
Any remaining Temporary Hit Points expire after 5 rounds.