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Nature's Wrath: Difference between revisions
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| description = Invoke primaeval forces to restrain an enemy. | | description = Invoke primaeval forces to restrain an enemy. | ||
| image = Nature's Wrath.webp | | image = Nature's Wrath.webp | ||
| cost = action | | cost = action, chaoat | ||
| concentration = | | concentration = | ||
| damage = | | damage = |
Revision as of 01:53, 9 December 2023
Template:Up to date
Nature's Wrath is an Action available to . This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
Description
Invoke primaeval forces to restrain an enemy.
Properties
- Cost:
- Action + Channel Oath Charge
- Details:
- Range: 3 m / 10 ft
Condition: Nature's Wrath
Duration: 10 turns
- Cannot move.
- Attack Rolls against the affected creature have Advantage.
- The creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
How to learn
Classes:
- Class level 3: Oath of the Ancients