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Wild Shape: Water Myrmidon: Difference between revisions

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This shape consumes 2 Wild Shape charges, and comes equipped with a +3 Trident that adds +{{DamageText|1d6|Cold}} to every attack.
This shape consumes 2 Wild Shape charges, and comes equipped with a +3 Trident that adds +{{DamageText|1d6|Cold}} to every attack.
|cost=bonus
|cost=bonus, wldshp:2
|cost2=wldshp
|cost2 amount=2
|additional=[[File:Water Myrmidon Portrait.png|frameless|upright=1.5|left]]
|additional=[[File:Water Myrmidon Portrait.png|frameless|upright=1.5|left]]


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* Fly to a target position
* Fly to a target position


|variants = Wild Shape: Bear, Wild Shape: Dire Raven, Wild Shape: Sabre-Toothed Tiger, Wild Shape: Air Myrmidon, Wild Shape: Earth Myrmidon, Wild Shape: Fire Myrmidon, Wild Shape: Water Myrmidon
|variant of = Wild Shape
|class learns at level 10 = Circle of the Moon
|class learns at level 10 = Circle of the Moon
}}
}}
{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 23:53, 8 December 2023

Water Myrmidon.webp

Wild Shape: Water Myrmidon is a Combat Wild Shape form available to Circle of the Moon Circle of the Moon.

Description

Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.

This shape consumes 2 Wild Shape charges, and comes equipped with a +3 Trident that adds +1d6Damage TypesCold to every attack.

Properties

Cost:
Bonus action + 2Wild Shape Charges
Details:
Water Myrmidon Portrait.png

Water Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

  • Base Wild Shape Speed: You can move 9 m / 30 ft per turn.

Hiemal Strike Hiemal Strike

  • Pierce a creature with your frost-rimed trident dealing an additional 1d10Damage TypesCold damage, and Chill Chill it.

Explosive Icicle Explosive Icicle

  • Hurl three tridents forged of glistening ice that pierce targets dealing 3d8Damage TypesCold damage and create ice surfaces on impact.

Healing Vapours Healing Vapours

  • Exude water vapour with your general elemental dampness, healing nearby creatures. If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 3d8Damage TypesPoison to nearby creatures.

Elemental Warp Elemental Warp

  • Surrounded by silver mist, you teleport to an unoccupied space you can see.

Fly Fly

  • Fly to a target position

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape