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Wet (Condition): Difference between revisions

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m (Added "Wild Magic: Burning" to immunities.)
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*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour
*Wet entities who are resistant to Lightning and/or Cold damage will have their resistances negated, but vulnerability will not be applied to the respective element.

Revision as of 15:45, 6 December 2023

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Sources of Wet

Notes

  • Combining this with Chilled Chilled will replace both conditions and make the target Frozen Frozen
  • Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour
  • Wet entities who are resistant to Lightning and/or Cold damage will have their resistances negated, but vulnerability will not be applied to the respective element.