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Devotee's Mace: Difference between revisions

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(Small precision on the active ability.)
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| price = 640
| price = 640
| passives =  
| passives =  
| special =  
| special = Main Hand Only
Main Hand Only
* {{ClassAction/Format|name=Healing Incense Aura|link=Healing Incense Aura|action type=bonus|icon=Healing Incense Aura Icon.webp|description=Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn for 10 turns|recharge=Long Rest}}
* {{ClassAction/Format|name=Healing Incense Aura|link=Healing Incense Aura|action type=bonus|icon=Healing Incense Aura Icon.webp|description=Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn|recharge=Long Rest}}
| condition = Healing Incense Aura
| condition = Healing Incense Aura
| condition duration = 10
| condition duration = 10
| weapon actions = Concussive Smash, Backbreaker
| weapon actions = Concussive Smash, Backbreaker
}}
}}

Revision as of 07:59, 5 December 2023

Devotee's Mace image

Devotee's Mace is a legendary, highly enchanted (+3) special variant of the Maces family of weapons. It is a simple melee weapon wielded in one hand.

Description Icon.png

This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.

Properties

Damage
D6 Bludgeoning.png 1d6 + 3 (4~9) + Strength modifier Damage TypesBludgeoning
Extra damage
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Details
Maces Maces
Rarity: Legendary
Enchantment: + 3
 One-Handed
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 640 gp

Special

The holder of this item gains:

Main Hand Only

Healing Incense Aura Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest.)

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Condition: Healing Incense Aura

Healing Incense Aura Healing Incense Aura

Duration: 10 turns

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

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