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Feather Fall: Difference between revisions
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(Added Corvid Token to the list of items that grant Feather Fall. Note that despite the description, the item seems to grant the user a permanent Feather Fall effect rather than the ability to cast it.) |
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| races = | | races = | ||
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | ||
| granted by items = Mystra's Grace | | granted by items = Mystra's Grace, Corvid Token | ||
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | | summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | ||
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. | | description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. |
Revision as of 03:15, 4 December 2023
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 1: Bard, Sorcerer, Wizard, and Draconic Bloodline (Silver/Cold Ancestry)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: