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Doom Hammer: Difference between revisions

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(Added Tenacity Passive, removed tenacity from weapon actions list)
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| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* {{Passive|Edge of Terror}}
* {{Passive|Edge of Terror}}
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
* {{Passive|Tenacity (passive feature)}}
| weapon actions = Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 2
| condition duration = 2

Revision as of 01:24, 4 December 2023

Template:Up to date

Doom Hammer image

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.

Properties

Damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID UNI_DoomHammer
UUID 2f481fef-1877-4eac-820d-dc3210ff0b36

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.
Tenacity Tenacity
When you miss an attack, you deal Strength ModifierDamage TypesBludgeoning damage (minimum of 1) anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 2 turns

Where to find

External links