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Momentum (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Spurred on by a sense of urgency. [[Movement Speed]] increased by {{Distance|m=1.5|ft=5}} per remaining duration of this effect. | * Spurred on by a sense of urgency. [[Movement Speed]] increased by {{Distance|m=1.5|ft=5.0}} per remaining duration of this effect. | ||
* Removed when {{Cond|Restrained}}, {{Condition Type|Incapacitated}}, {{Condition Type|Prone}}, or slowed down. | * Removed when {{Cond|Restrained}}, {{Condition Type|Incapacitated}}, {{Condition Type|Prone}}, or slowed down. | ||
}} | }} |
Revision as of 00:34, 3 December 2023
- Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
- Removed when , Incapacitated, Prone, or slowed down.
Sources of Momentum
Notes
- Effects that apply Momentum do not stack but instead take the higher stack size.
- The Early Access item Chain of Liberation interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke Opportunity Attacks.