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Ritual Axe: Difference between revisions
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| price = 280 | | price = 280 | ||
| uid = WPN_GOB_PainPriest_Handaxe | | uid = WPN_GOB_PainPriest_Handaxe | ||
| uuid = 5c996c03-99e9-40c1-8acf-d761550d26f5 | |||
| passives = The Scourge Mistress' Bane | |||
| weapon actions = Lacerate | | weapon actions = Lacerate | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Looted from the table next to [[Abdirak]] in the [[Shattered Sanctum]]. | * Looted from the table next to [[Abdirak]] in the [[Shattered Sanctum]]. | ||
}} | }} | ||
== Notes and Trivia == | == Notes and Trivia == |
Revision as of 09:25, 2 December 2023
Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.
Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
Properties
- Damage
- 1d6 (1~6) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: None
- One-Handed
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 280 gp
-
UID
WPN_GOB_PainPriest_HandaxeUUID
5c996c03-99e9-40c1-8acf-d761550d26f5
Special
The holder of this item gains:
- The Scourge Mistress' Bane
- Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 25% or more hit points, they take 1d6Piercing themselves.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- * Looted from the table next to Abdirak in the Shattered Sanctum.
Notes and Trivia
- As of Early Access Patch 9:
- While the item description says 'chance,' the chance to inflict on hit is 100%.
- The duration of the effect is 2 turns, and does not stack.
- The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
- The feat will result in the secondary damage being re-rolled higher.
- Armour which reduces incoming piercing damage reduces the self-inflicted damage.