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Sussur Sickle: Difference between revisions
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| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| ammunition = | | ammunition = | ||
| finesse = | | finesse = | ||
| heavy = | | heavy = | ||
| light = yes | | light = yes | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
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| weight lb = 1.8 | | weight lb = 1.8 | ||
| price = 120 | | price = 120 | ||
| uid = QUEST_FOR_SussurSickle | |||
| condition = Silenced | | condition = Silenced | ||
| condition duration = 2 | | condition duration = 2 | ||
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| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
This weapon is obtained as part of the quest [[Finish the Masterwork Weapon]] in the [[Blighted Village]] by combining a [[Sickle]] with [[Sussur Tree Bark]] in the Blacksmith's Forge found in one of the buildings in the village. | This weapon is obtained as part of the quest [[Finish the Masterwork Weapon]] in the [[Blighted Village]] by combining a [[Sickle]] with [[Sussur Tree Bark]] in the Blacksmith's Forge found in one of the buildings in the village. | ||
| uuid = 6b95bb45-41c3-4954-ac2f-ef1aa169b0b6 | |||
| special = * {{Cond|Silenced|Silences}} targets on hit. | | special = * {{Cond|Silenced|Silences}} targets on hit. | ||
}} | }} |
Revision as of 12:41, 1 December 2023
The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters.
The sheen of sussur sap forged into this sickle glows blue, silencing every creature it cuts.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 120 gp
-
UID
QUEST_FOR_SussurSickleUUID
6b95bb45-41c3-4954-ac2f-ef1aa169b0b6
Special
The holder of this item gains:
- targets on hit.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Condition: Silenced
Duration: 2 turns
DC 12 Constitution saving throw
- Creature can't speak or cast spells with a verbal component, and is immune to Thunder damage.
Where to find
- This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.
Notes
- ID: FOR_IncompleteMasterwork_SussurSickle
- UUID: 6b95bb45-41c3-4954-ac2f-ef1aa169b0b6