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Flail: Difference between revisions
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HiddenDragon (talk | contribs) No edit summary |
(Corrected damage, corrected weight, added price) |
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Line 8: | Line 8: | ||
| handedness = one-handed | | handedness = one-handed | ||
| type = Flails | | type = Flails | ||
| damage = | | damage = 1d8 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| heavy = | | heavy = | ||
| reach = | | reach = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = | | weight kg = 0.9 | ||
| weight lb = | | weight lb = 2 | ||
| price = | | price = 50 | ||
| weapon actions = Concussive Smash, Weakening Strike, Tenacity | | weapon actions = Concussive Smash, Weakening Strike, Tenacity | ||
}} | }} |
Revision as of 09:38, 29 November 2023
Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
A browning piece of brain sticks stubbornly to one of the spikes.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 50 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).