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Mage Armour: Difference between revisions
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(Added back note Kiljaedenas removed, I think they misunderstood it. I tried to rewrite it to make it clearer.) |
(Added note that Mage Armour must remain Prepared or the buff will be lost (except if applied via Scrolls). Also added some "the"s in the prior bullet point for proper grammar.) |
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Line 23: | Line 23: | ||
** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}. | ** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}. | ||
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
* You can cast this spell on all party members then dismiss caster from party and this buff will persist. | * You can cast this spell on all party members then dismiss the caster from the party and this buff will persist. | ||
** If cast by a Wizard, this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff. | |||
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. | *Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. | ||
**This effect only works on forms with a base {{Armour Class}} of less than 13. | **This effect only works on forms with a base {{Armour Class}} of less than 13. |
Revision as of 01:52, 29 November 2023
Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.
Description
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier
.
Prerequisite: The target can't be wearing Armour.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Mage Armour
Duration: Until Long rest
- Base Armour Class is 13.
How to learn
Notes
- The normal base Armour Class is 10.
- Mage Armour does not stack with .
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most Armour Class.
, , or - Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
- You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
- If cast by a Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
- Mage Armour can work while in
- This effect only works on forms with a base Armour Class of less than 13.
as long as you have no armour equipped in any slot before transforming.
- Mage Armour does not count as wearing armour for things like
- Mage Armour also doesn't count as armour for things requiring it, like ,
or .
External Links
- Mage armor on the Forgotten Realms Wiki