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Understanding Mod Folder Structure: Difference between revisions
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(Created page with "Here is an example of the structure of a BG3 mod. == Folder Structure == * Mod Name (root folder) ** Generated *** Public **** Mod Name ***** [PAK]_Mod_Name <- models and textures ** Localization *** Language <- usually ''English'' **** <code>Mod_Name.xml</code> <- text for items and spells ** Mods *** Mod Name **** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool ** Public <- use one of the Sample Mods above as a template for this fold...") |
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** Localization | ** Localization | ||
*** Language <- usually ''English'' | *** Language <- usually ''English'' | ||
**** <code>Mod_Name.xml</code> <- text for items and spells | **** <code>Mod_Name.loca.xml</code> <- text for items and spells | ||
** Mods | ** Mods | ||
*** Mod Name | *** Mod Name |
Revision as of 01:16, 29 November 2023
Here is an example of the structure of a BG3 mod.
Folder Structure
- Mod Name (root folder)
- Generated
- Public
- Mod Name
- [PAK]_Mod_Name <- models and textures
- Mod Name
- Public
- Localization
- Language <- usually English
Mod_Name.loca.xml
<- text for items and spells
- Language <- usually English
- Mods
- Mod Name
meta.lsx
<- Created manually or automatically with the BG3 Mini Tool
- Mod Name
- Public <- use one of the Sample Mods above as a template for this folder
- Game <- icons and other UI elements
- Mod Name <- mod files in plain-text or XML
- Generated