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Greatclub +1: Difference between revisions
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| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | handedness = two-handed <!-- one-handed, versatile, two-handed --> | ||
| type = Greatclubs <!-- One of [[Category:Weapon Types]]. Always plural. --> | | type = Greatclubs <!-- One of [[Category:Weapon Types]]. Always plural. --> | ||
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary --> | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> |
Revision as of 05:45, 17 February 2023
Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 400 gp
Where to find
- * This weapon can be bought from these traders:
- Dammon in the Druid Grove
- Grat the Trader in the Goblin Camp