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Thunderwave: Difference between revisions
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(Added "Thunderpalm Strikers" to granted by items) |
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| class learns at level 6 = Storm Sorcery | | class learns at level 6 = Storm Sorcery | ||
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Druid | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Druid | ||
| granted by items = Ring of Absolute Force, Thunderpalm Strikers | | granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest | ||
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster. | | summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster. | ||
| description = Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing {{DamageType|Thunder}} damage. | | description = Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing {{DamageType|Thunder}} damage. | ||
| | | cost = action, spell1 | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage type = Thunder | | damage type = Thunder |
Revision as of 19:46, 27 November 2023
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Thunder (Constitution save to halve)
- Details
- Melee: 1.5 m / 5 ft
- AoE: 5 m / 17 ft (Cube)
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Thunder damage for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: Storm Sorcery
Granted by the following items:
- Ring of Absolute Force ( Recharge: Short rest)
- Thunderpalm Strikers ( Recharge: Long rest)
Notes
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
Visuals
External Links
- Thunderwave on the Forgotten Realms Wiki