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Warden of Vitality: Difference between revisions
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| summary = This spell allows spellcasters to heal allies repeatedly with {{SAI|Restore Vitality}} using only Bonus Actions for 10 turns. | | summary = This spell allows spellcasters to heal allies repeatedly with {{SAI|Restore Vitality}} using only Bonus Actions for 10 turns. | ||
| description = While this aura lasts, you can cast '''{{SAI|Restore Vitality}}''' as a {{action|bonus}} to heal yourself or nearby allies by {{DamageText|2d6|Healing}}. | | description = While this aura lasts, you can cast '''{{SAI|Restore Vitality}}''' as a {{action|bonus}} to heal yourself or nearby allies by {{DamageText|2d6|Healing}}. | ||
| | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = |
Revision as of 11:18, 27 November 2023
Warden of Vitality is a level 3 evocation spell. This spell allows spellcasters to heal allies repeatedly with using only Bonus Actions for 10 turns.
Description
While this aura lasts, you can cast as a Bonus action to heal yourself or nearby allies by 2d6
hit points.
Properties
- Cost
Action +
Level 3 Spell Slot
- Details
Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Warden of Vitality
Duration: 10 turns
- Close enough to a friendly paladin to be healed with .
How to learn
Classes:
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Paladin
- Class Level 10: Bard (via Magical Secrets)