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Dip: Difference between revisions
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(not learned) |
(Common action) |
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Line 6: | Line 6: | ||
| image = Dip.webp | | image = Dip.webp | ||
| cost = bonus | | cost = bonus | ||
| | | common = yes | ||
| range m = 3 | | range m = 3 | ||
| range ft = 10 | | range ft = 10 | ||
| condition = Dipped in Fire | | condition = Dipped in Fire | ||
| condition duration = 3 | | condition duration = 3 | ||
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented. | | notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented. | ||
Line 24: | Line 20: | ||
| other ways to learn = Automatic. | | other ways to learn = Automatic. | ||
}} | }} | ||
Revision as of 03:06, 27 November 2023
Dip is a Bonus Action that allows the user to dip their weapons into a Surface, causing them to deal extra damage.
Description
Dip a weapon into a surface to alter the surface or enhance the weapon.
If you are dual-wielding, you dip both weapons.
Properties
- Cost:
- Bonus action
- Details:
- Range: 3 m / 10 ft
Condition: Dipped in Fire
Notes
- Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
- The effect of dipping is similar to Coatings and mutually exclusive with them.
- Some Coatings can be throw on the ground to make a surface. This surface will persist between Long Rests
- Dipping your weapon in the surface will give the coating effect, but it it will last Duration: Until Long rest instead of the normal timer.
- Weapons can be dipped into any object with the Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.