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Spirit Guardians (Necrotic): Difference between revisions
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*Area of Effect: {{C|1=[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | *Area of Effect: {{C|1=[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | ||
*Concentration: {{C|1=[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | *Concentration: {{C|1=[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | ||
* | *Saving Throw: {{C|1=[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}} | ||
{| class="wikitable" role="presentation" | {| class="wikitable" role="presentation" | ||
|[[File:Spirit Guardians Icon.png|frameless|25x25px]]<b> Aura: Spirit Guardian</b> | |[[File:Spirit Guardians Icon.png|frameless|25x25px]]<b> Aura: Spirit Guardian</b> |
Revision as of 02:17, 17 February 2023
Spirit Guardians: Necrotic is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Necrotic
damage.
Description
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Necrotic
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties
Available to level 5 Cleric.
- 3d8 (3~24) Necrotic per turn
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
- Saving Throw:
Wisdom
Aura: Spirit Guardian |
Duration: 10 turns
|
At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Necrotic
damage for each spell slot level above 3rd.