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Wild Magic: Telekinesis: Difference between revisions
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HiddenDragon (talk | contribs) (Removed redirect to Wild Magic: Telekinesis (Condition)) Tag: Removed redirect |
HiddenDragon (talk | contribs) (Fixed link and wild magic sorcerer link) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Telekinesis''' is a | | summary = '''Wild Magic: Telekinesis''' is a {{Class|Wild Magic Sorcerer}} that may be used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell. | ||
| description = Able to lift and throw objects and creatures with your mind until the end of your turn. | | description = Able to lift and throw objects and creatures with your mind until the end of your turn. | ||
| image = Wild Magic Turn Magic.webp | | image = Wild Magic Turn Magic.webp | ||
| condition = Wild Magic: Telekinesis | | condition = Wild Magic: Telekinesis | ||
| condition duration = 2 | | condition duration = 2 | ||
| class learns at level 1 = Wild Magic | | class learns at level 1 = Wild Magic Sorcerer | ||
| notes = | | notes = | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 08:45, 24 November 2023
Wild Magic: Telekinesis is a that may be used when you trigger a roll. This effect works just like casting the spell.
Description
Able to lift and throw objects and creatures with your mind until the end of your turn.
Condition: Wild Magic: Telekinesis
Duration: 2 turns
- You are able to use Telekinesis without expending a spell slot.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer