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Rush Attack: Difference between revisions
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| range m = 9 | | range m = 9 | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| condition = Off Balance | | condition = Off Balance |
Revision as of 17:07, 23 November 2023
Rush Attack is a weapon action available to characters proficient in and wielding a glaive, halberd, longsword, pike, spear, or trident in their main hand.
Description
Charge forward and attack the first enemy in your way, possibly pushing them . Doesn't provoke .
Properties
- Cost
- Action + Movement
- Damage
- 1d4 (1~4) + Strength or Dexterity modifier Piercing
- Details
- Attack roll
- Range: 9 m / 30 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by wielding the following weapon types with proficiency: