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Sacred Munitions: Difference between revisions
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(Clarified description and added note) |
HiddenDragon (talk | contribs) No edit summary |
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|description=Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]]. | |description=Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]]. | ||
|weapons=Gandrel's Aspiration | |weapons=Gandrel's Aspiration | ||
| | |cost = bonus | ||
|range=self | |range=self | ||
|duration=1 | |duration=1 |
Revision as of 11:49, 22 November 2023
Sacred Munitions is a weapon action granted by Gandrel's Aspiration.
Description
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict against Undead.
Properties
- Cost
- Bonus action
- Details
- Range: Self
- Duration: 1 turn
- Recharge: Short rest
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Granted by the weapons:
Notes
- The in-game description says "Your ranged weapon attacks possibly inflict ," but there is actually no Saving throw to resist it.