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Dawnburst Strike: Difference between revisions
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{{WeaponActionPage | {{WeaponActionPage | ||
| name = Dawnburst Strike | | name = Dawnburst Strike | ||
| cost = action | |||
| weapons = The Sacred Star | | weapons = The Sacred Star | ||
| description = Deal additional {{DamageType|Radiant}} damage equal to your [[proficiency bonus]]. On a hit, light erupts around you in a {{Distance|m=3|ft=10}} area. Enemies in the light must succeed a {{Saving Throw|CON|dc=13}} or be {{Cond|Blinded}}. | | description = Deal additional {{DamageType|Radiant}} damage equal to your [[proficiency bonus]]. On a hit, light erupts around you in a {{Distance|m=3|ft=10}} area. Enemies in the light must succeed a {{Saving Throw|CON|dc=13}} or be {{Cond|Blinded}}. |
Revision as of 11:32, 22 November 2023
Dawnburst Strike is a weapon action granted by The Sacred Star.
Description
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Blinded
Duration: 3 turns
DC 13 Constitution saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
- The Sacred Star
- Tough Sunrises (inaccessible)
Notes
- Only the primary target has a fixed DC 13 Constitution saving throw to avoid being . Other targets in the 3 m / 10 ft radius (including allies) roll against your weapon action DC.