Ad placeholder

Concussive Smash: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (HiddenDragon moved page Concussive Smash (Weapon Action) to Concussive Smash over redirect)
No edit summary
Line 1: Line 1:
{{WeaponActionPage
{{WeaponActionPage
| name = Concussive Smash
| name = Concussive Smash
| cost = action
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them.
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them.

Revision as of 11:30, 22 November 2023

Concussive Smash is a weapon action available to characters proficient in and wielding a club, flail, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.

Description

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

Granted by wielding the following weapon types with proficiency: