Ad placeholder
Concussive Smash: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (HiddenDragon moved page Concussive Smash (Weapon Action) to Concussive Smash over redirect) |
HiddenDragon (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{WeaponActionPage | {{WeaponActionPage | ||
| name = Concussive Smash | | name = Concussive Smash | ||
| cost = action | |||
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers | | weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers | ||
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them. | | description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them. |
Revision as of 11:30, 22 November 2023
Concussive Smash is a weapon action available to characters proficient in and wielding a club, flail, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.
Description
Hit an enemy with all your might to deal damage and possibly them.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Dazed
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Granted by wielding the following weapon types with proficiency: