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Charm Person: Difference between revisions

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(Fixed the incorrectly listed Concentration property.)
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| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| classes = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain, Arcane Trickster, Eldritch Knight
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =  
| races =  
| granted by feats = Magic Initiate: Wizard,Magic Initiate: Warlock, Magic Initiate: Sorcerer, Magic Initiate: Druid  
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Warlock, Magic Initiate: Sorcerer, Magic Initiate: Druid  
| granted by items = Shar's Temptation
| granted by items = Shar's Temptation
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Line 18: Line 18:
{{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
{{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| action type = action
| cost = action, spell1
| attack roll =  
| attack roll =  
| damage =  
| damage =  

Revision as of 21:23, 21 November 2023

Template:Up to date

Charm Person.webp

Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.

Description

Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue.

Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed Charmed.

Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Feats:

Granted by the following items:

External Links