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Charm Person: Difference between revisions
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(Fixed the incorrectly listed Concentration property.) |
HiddenDragon (talk | contribs) No edit summary |
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Line 5: | Line 5: | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = Bard, Druid, Sorcerer, Warlock, Wizard | | classes = Bard, Druid, Sorcerer, Warlock, Wizard | ||
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain | | class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: Wizard,Magic Initiate: Warlock, Magic Initiate: Sorcerer, Magic Initiate: Druid | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Warlock, Magic Initiate: Sorcerer, Magic Initiate: Druid | ||
| granted by items = Shar's Temptation | | granted by items = Shar's Temptation | ||
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | | summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | ||
Line 18: | Line 18: | ||
{{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | ||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = |
Revision as of 21:23, 21 November 2023
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being .
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: