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Fire Shield: Chill: Difference between revisions
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by items = Absolute's Protector | | granted by items = Absolute's Protector:Long Rest | ||
| summary = This spell shields the spellcaster with ice-cold flames. It is a variant of {{SAI|Fire Shield}}. | | summary = This spell shields the spellcaster with ice-cold flames. It is a variant of {{SAI|Fire Shield}}. | ||
| description = Ice-cold flames shed light in a {{Distance|ft=10}} radius. You take only [[Resistance|half the damage]] of all {{DamageType|Fire}} damage, and deal {{DamageText|2d8|Cold}} damage to anyone who hits you with a melee attack. | | description = Ice-cold flames shed light in a {{Distance|ft=10}} radius. You take only [[Resistance|half the damage]] of all {{DamageType|Fire}} damage, and deal {{DamageText|2d8|Cold}} damage to anyone who hits you with a melee attack. | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
| video = | | video = | ||
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Revision as of 11:27, 21 November 2023
Fire Shield: Chill is a level 4 evocation spell. This spell shields the spellcaster with ice-cold flames. It is a variant of .
Description
Ice-cold flames shed light in a 3 m / 10 ft (ERROR: Distance not in metric!) radius. You take only half the damage of all Fire damage, and deal 2d8Cold damage to anyone who hits you with a melee attack.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Fire Shield: Chill
Duration: 10 turns
- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Fire damage.
- Deals 2d8Cold damage to anyone who hits with a melee attack.
How to learn
Classes:
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Absolute's Protector ( Recharge: Long rest)