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Aid: Difference between revisions
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hit points for each Spell Slot Level above 2nd.
HiddenDragon (talk | contribs) No edit summary |
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| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| classes = Cleric, Paladin | |||
| class learns at level 3 = Cleric, Life Domain:Domain Spell | | class learns at level 3 = Cleric, Life Domain:Domain Spell | ||
| class learns at level 5 = Paladin | | class learns at level 5 = Paladin |
Revision as of 10:24, 21 November 2023
Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.
Description
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Properties
- Cost
Action
- Details
Range: Self
AoE: 9 m / 30 ft (Radius)
At higher levels
Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5
Condition: Aid
Duration: Until Long rest
- Hit point maximum increased by 5
hit points.
- Hit point maximum increases by a further 5
hit points for every Spell Slot Level above 2 used.
How to learn
Notes
- Downed allies return back to the fight and heal an additional 1 hit point.
- Alternate versions granted by items:
Khalid's Gift
- : Cast as a level 3 spell (
Recharge: Long rest).
- : Cast as a level 3 spell (
Shield of Devotion
- : Cast as a level 3 spell (
Recharge: Long rest).
- : Cast as a level 3 spell (
Absolute's Talisman
- : Cast as a level 2 spell (
Recharge: Long rest).
- : Cast as a level 2 spell (
- When granted from an item, it only affects the wearer.
- This is the only healing spell available to player characters that affects Undead and Constructs.
External Links
Aid on the Forgotten Realms Wiki