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Ray of Sickness: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | | classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | ||
| class learns at level 1 = Sorcerer, Wizard, | | class learns at level 1 = Sorcerer, Wizard, Draconic Bloodline:Green/Poison | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = |
Revision as of 10:10, 21 November 2023
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly s the target.
Properties
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Poison damage for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Classes:
- Class Level 1: Sorcerer, Wizard, and Draconic Bloodline (Green/Poison)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
Notes
- Granted to s who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.