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Contagion: Difference between revisions
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Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster. | Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster. | ||
| | | cost = action, spell5 | ||
| attack roll = yes | | attack roll = yes | ||
| damage = | | damage = |
Revision as of 07:18, 21 November 2023
Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
Description
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Contagion Poisoned
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
How to learn
Classes:
Other ways to learn:
- learn this spell automatically at level 9.
- that picks Arctic, Forest, or Underdark Land learn this spell automatically at level 9.
- s can learn this spell at level 10 via Magical Secrets
External Links
- Contagion on the Forgotten Realms Wiki