Ad placeholder
Mental Inhibition: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Removed redirect to Ring of Mental Inhibition) Tag: Removed redirect |
HiddenDragon (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Passive feature page | {{Passive feature page | ||
| summary = '''Mental Inhibition''' is a passive feature | | summary = '''Mental Inhibition''' is a passive feature that tires out the wearer's target's mind. | ||
| description = When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns. | | description = When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns. | ||
| condition = Mental Fatigue | | condition = Mental Fatigue |
Revision as of 09:18, 19 November 2023
Mental Inhibition is a passive feature that tires out the wearer's target's mind.
Description
When a foe fails a Saving throw against one of your spells or actions, they gain for 2 turns.
Condition: Mental Fatigue
Duration: 2 turns
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
How to learn
Granted by the equipment: