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Mental Inhibition: Difference between revisions

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(Removed redirect to Ring of Mental Inhibition)
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{{Passive feature page
{{Passive feature page
| summary = '''Mental Inhibition''' is a passive feature
| summary = '''Mental Inhibition''' is a passive feature that tires out the wearer's target's mind.
| description = When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns.
| description = When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns.
| condition = Mental Fatigue
| condition = Mental Fatigue

Revision as of 09:18, 19 November 2023

Mental Inhibition is a passive feature that tires out the wearer's target's mind.

Description

When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue Mental Fatigue for 2 turns.

Condition: Mental Fatigue

Mental Fatigue Mental Fatigue

Duration: 2 turns

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

How to learn

Granted by the equipment: