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Paralysing Critical: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | image = Paralysed Condition Icon.webp | summary = '''Paralysing Critical''' is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit. | description = Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can {{Cond|Paralysed|Paralyse}} the target for 2 turns. | cost = reaction | recharge = Long Rest | condition = Paralysed | condition duration = 2...") |
HiddenDragon (talk | contribs) No edit summary |
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| condition = Paralysed | | condition = Paralysed | ||
| condition duration = 2 | | condition duration = 2 | ||
| granted by items = Surgeon's | | granted by items = Surgeon's Subjugation Amulet | ||
}} | }} | ||
[[Category:Passive features]] | [[Category:Passive features]] |
Revision as of 08:10, 19 November 2023
Paralysing Critical is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit.
Description
Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can the target for 2 turns.
Properties
Condition: Paralysed
Duration: 2 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.