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Cold Snap: Difference between revisions
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| price = 190 | | price = 190 | ||
| special = | | special = | ||
Off-Hand Only | <br>Off-Hand Only | ||
* '''Chilling Counter:''' When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{Cond|Chilled}} for 2 turns. | * '''Chilling Counter:''' When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{Cond|Chilled}} for 2 turns. | ||
* '''Armour Class''' +1 | * '''Armour Class''' +1 |
Revision as of 21:18, 18 November 2023
Cold Snap is a rare special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of forest delight.
Properties
Special
The holder of this item gains:
Off-Hand Only
- Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be for 2 turns.
- Armour Class +1
Where to find
- Can be purchased from Ferg Drogher in Rivington.
Notes
- Despite the tooltip stating otherwise, Chilling Counter application doesn't trigger any saving throw from the attacker. The effect applies automatically on a miss against the wielder.