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Cold Snap: Difference between revisions

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| price = 190
| price = 190
| special =  
| special =  
* '''Armour Class''' +1
Off-Hand Only
Off-Hand Only
* '''Chilling Counter:''' When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{Cond|Chilled}} for 2 turns.
* '''Chilling Counter:''' When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{Cond|Chilled}} for 2 turns.
* '''Armour Class''' +1
| notes =
| notes =
*Despite the tooltip stating otherwise, '''Chilling Counter''' application doesn't trigger any saving throw from the attacker. The effect applies automatically on a miss against the wielder.
*Despite the tooltip stating otherwise, '''Chilling Counter''' application doesn't trigger any saving throw from the attacker. The effect applies automatically on a miss against the wielder.

Revision as of 21:18, 18 November 2023

Cold Snap image

Cold Snap is a rare special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of forest delight.

Properties

Damage
Extra damage
D4 Cold.png 1d4 (1~4) Damage TypesCold
Details
Daggers Daggers
Rarity: Rare
Enchantment: None
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 190 gp

Special

The holder of this item gains:

Off-Hand Only

  • Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be Chilled Chilled for 2 turns.
  • Armour Class +1

Where to find

Notes

  • Despite the tooltip stating otherwise, Chilling Counter application doesn't trigger any saving throw from the attacker. The effect applies automatically on a miss against the wielder.