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Absorb Intellect: Difference between revisions

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| condition duration = 5
| condition duration = 5
| condition save =  
| condition save =  
| used by creatures = Mind Flayer
| used by creatures = Illithid
| other ways to learn =
* Unlock one of the following [[illithid powers]]:
** {{SAI|Perilous Stakes}}
** {{SAI|Displacer Beast Shape}}
| notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}}
| notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}}
* On Turn 3, the healing becomes {{DamageText|3d8|Healing}}
* On Turn 3, the healing becomes {{DamageText|3d8|Healing}}

Revision as of 00:59, 16 November 2023

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Absorb Intellect.webp

Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Damage:
D8 Healing.png 1d8 (1~8) hit points
Details:
 Range: 18 m / 60 ft
Recharge: Short rest
Duration: 5 turns

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

How to learn

Used by creatures: Illithid

Other ways to learn:

Notes

  • On Turn 2, the healing becomes 2d8hit points
  • On Turn 3, the healing becomes 3d8hit points
  • On Turn 4, the healing becomes 4d8hit points
  • On Turn 5, the healing becomes 5d8hit points