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Edge of Darkness: Difference between revisions
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== Notes == | == Notes == | ||
* As of Hotfix #6, the ingame tooltip for this action is inaccurate and missing key information: | * As of Hotfix #6, the ingame tooltip for this action is inaccurate and missing key information: | ||
** The tooltip does not mention the fact that an additional attack is made against ''every'' creature within the radius | ** The tooltip does not mention the fact that once you strike the main target, an additional attack is made against ''every'' creature within the 3 m / 10 ft radius around that target, including allies. | ||
*** These additional attacks also deal {{DamageText|Weapon Damage|Piercing}} damage, including all normal weapon damage bonuses, despite some inconsistencies in the combat log. | *** These additional attacks also deal {{DamageText|Weapon Damage|Piercing}} damage, including all normal weapon damage bonuses, despite some inconsistencies in the combat log. | ||
*** On-hit reactions such as {{SmIconLink|Divine Smite Icon.png|Divine Smite}} can be applied to each creature hit by this action (at the cost of multiple spell slots, in the case of Divine Smite). | *** On-hit reactions such as {{SmIconLink|Divine Smite Icon.png|Divine Smite}} can be applied to each creature hit by this action (at the cost of multiple spell slots, in the case of Divine Smite). | ||
** The tooltip claims there is an associated {{SavingThrow|CON}}, but this is not true. | ** The tooltip claims there is an associated {{SavingThrow|CON}}, but this is not true. | ||
** All targets within the radius of the darkness cloud are automatically [[Blinded (Condition)|Blinded]], regardless of whether the attack hits them, unless they are immune to being blinded. | ** All targets within the radius of the darkness cloud are automatically [[Blinded (Condition)|Blinded]], regardless of whether the attack hits them, unless they are immune to being blinded. |
Revision as of 20:56, 15 November 2023
Template:Up to date
Edge of Darkness is a weapon action granted by Shar's Spear of Evening.
Description
Create a cloud of Darkness while you attack. [See Notes]
Properties
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: Normal weapon range
- AoE: 3 m / 10 ft (Radius)
- Creates Area: Darkness
- Recharge: Short rest
Condition: Blinded
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
Area: Darkness
Darkness
A shroud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.
- Type: Cloud
Condition: Blinded
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
- Dagger of Shar (inaccessible)
- Shar's Spear of Evening
Area: Darkness
- AoE: 3 m / 10 ft (Radius)
- Duration: 3 turns
Notes
- As of Hotfix #6, the ingame tooltip for this action is inaccurate and missing key information:
- The tooltip does not mention the fact that once you strike the main target, an additional attack is made against every creature within the 3 m / 10 ft radius around that target, including allies.
- These additional attacks also deal Weapon DamagePiercing damage, including all normal weapon damage bonuses, despite some inconsistencies in the combat log.
- On-hit reactions such as can be applied to each creature hit by this action (at the cost of multiple spell slots, in the case of Divine Smite).
- The tooltip claims there is an associated Constitution saving throw, but this is not true.
- All targets within the radius of the darkness cloud are automatically Blinded, regardless of whether the attack hits them, unless they are immune to being blinded.
- The tooltip does not mention the fact that once you strike the main target, an additional attack is made against every creature within the 3 m / 10 ft radius around that target, including allies.