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Darkvision: Difference between revisions
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{{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{hatnote|For the Way of the Shadow Monk feature, see {{SAI|Shadow Arts: Darkvision}}. For the Level 2 spell, see {{SAI|Darkvision (Spell)}}.}} | {{hatnote|For the Way of the Shadow Monk feature, see {{SAI|Shadow Arts: Darkvision}}. For the Level 2 spell, see {{SAI|Darkvision (Spell)}}.}} | ||
{{ | {{Passive feature page | ||
|image = Darkvision.webp | |image = Darkvision.webp | ||
|summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}. | |summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}. |
Revision as of 00:55, 14 November 2023
For the Way of the Shadow Monk feature, see
. For the Level 2 spell, see .Darkvision is a passive feature that prevents Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for .
Description
Can see in the dark up to 12m.
How to learn
Races:
- Character level 1: Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, and Half-Orc
(Character level is the sum of all class levels for a multi-classed character.)
Granted by the weapons:
Notes
Show Spoilers
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.