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Ensnaring Strike (Ranged): Difference between revisions

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Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
| action type = both
| action type = both
| cost = action
| hit cost = bonus
| hit cost2 = spell1
| attack roll = yes
| attack roll = yes
| damage = weapon
| damage = weapon

Revision as of 11:04, 11 November 2023

Template:Up to date

Ensnaring Strike Ranged.webp

Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use ranged weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

This spell is the ranged variant of Ensnaring Strike (Melee) Ensnaring Strike (Melee).

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Cost
Action
Cost on hit
Bonus action
Damage
Normal weapon damage
Details
Attack roll
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Ensnared Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Variants

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

Classes:

External Links